This week’s assignment consisted of
two design research papers. The first one was co-written by Haibo Li, our new
Media technology professor, in 2008 – ”Turn
Your Mobile Into the Ball: Rendering Live Football Game Using Vibration.” and
the second one was a choice of our own.
In the first paper the authors present
a new way of assimilating football games on mobile devices. They use a mockup
to conduct a user study where they test and evaluate their product. By
conducting a user study to test out their system they can detect problems and
issues at an early stage, which is really important when developing a product. In
this case the product has a commercial value as well, this makes the user study
even more important. It’s also necessary to think about what kind of people are involved
in the user study and that they fit the target group the product is aiming for.
When developing a new product, as in
this case, it’s also important to ask questions whether the product is actually
realizable and feasible. Using a proof of concept prototype could do this. The
purpose of a proof of concept prototype is to verify that the idea, concept or
theory is useful. The prototype is not intended to serve as an early version of
the final product but can rather be quite small and may not even be complete.
In the user study conducted in the paper the prototype is in one way a proof of
concept prototype since they get feedback from the users regarding the
usefulness of the product. By using this evaluation method they can verify
whether their product is useful and has a customer base.
The second
article that I read was an article written by my bachelor thesis advisor Karrie
Karahalios – ”Social Mirrors as Social Signals: Transforming Audio into Graphics” and was published in IEEE Computer Graphics and Applications (impact factor: 1.411). The reason
why I chose this article is because I find that it describes a design research
project quite well.
A social
mirror is a visualization using three specific properties. The visualization is
shown from a third person perspective, showing changes in real-time and making
patterns and trends visible in group conversations. The aim of the paper is to:
-
Visualize content creation within
groups over time.
-
Create a better topic classifier for
human conversation using human-computer dialogue.
In the paper the researchers present the results of a set
of user studies that were conducted. Having a user group trying out the system
helps in future research concerning how conversation visualizations can play a
part in creative thinking, brainstorming, idea formation etc. To investigate
what signals and cues are important in communication visualization the
researchers base their knowledge on the social– signaling theory.
What I learned about design research from this paper
was that even though you might have a hypothesis about the results of a design
technology there might also be other results and applications for the product that weren’t considered to begin
with.
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