The topic
for this week was design research in the subject of media technology. Haibo Li
our new professor held a lecture on the topic from an engineering perspective.
He explained strategic ways to approach the different stages from idea to
prototype. The most important step according to Haibo was to distinguish
whether an idea is a bad, good or great
idea. By asking the right questions and know how to define the problem in the
beginning of a research project a lot of time can be saved in the end. Haibo
had his on statement on this matter:
“Spend most of the time defining the problem
and less time solving it, then you become great” – Haibo Li
This might
seem trivial and obvious but it’s actually really difficult, the human mind is
often looked and we have preconceptions about what we think is right. This
makes it hard to think outside the box and approach problems in an objective
way.
Haibo
explained some concrete and important methods on how to evaluate an idea, in
the field of engineering. Using technology
and mathematics to determine if the idea is feasible is the first easiest
step. By doing this in the beginning it’s much easier to know whether it’s a
good idea or not. Secondly it’s important to ask yourself if it’s a breakthrough technology and finally if
it’s a winning business idea. If
these steps are all met you have a great
idea. There are also three attributes that you should look for when evaluating
the idea, these are effectiveness,
efficiency and satisfaction.
He
summarized his lecture in nine words that were really useful to have in mind:
“Do the right things and do the things right” - Haibo
At the
seminar we continued our discussion concerning design research, and compared
different design research methods that we’d come across in our articles. During
the seminar it became obvious that design research is a broad subject that can
concern many different topics. We therefore narrowed it down a little bit to
make it more graspable and focused mainly on design science research. Based on our own article each one of us made a
visualization of the design research cycle.
Below is
one example of how a design research cycle could look like.
Havner, H.
(2007) “A three cycle view of design
science research”, Scandinavian Journal of Information Systems, 19 (2): pp.
87-92
do you agree with haibo li that it is that easy to develop a great idea? You just have to follow the "masterplan" and that's all? I think it is always difficult to put the big word "idea" in a box, I mean especially in the fast internet world it sometimes only takes a thought to create something new with a lot of value. What do you think, do you agree with haibo li?
SvaraRaderaI don't think that Haibo meant that it's easy to come up with a "great idea" just concrete methods on how to approach the task of coming up with one. I remember that he talked about a great idea s a "billion dollar idea" - and those don't come around that often, I guess not even for him ;). I do however agree with him that there are different steps to help in the way, like evaluating an idea and determine the feasibility etc.
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